This is simply less true in arena or CB.Īs an extended example, we could look at campaign. Similarly, in general once you can beat a level of any dungeon (and there are many many guides), experimentation is simple and relatively low risk. Meta is an issue in arena of course, but an understanding of the top tiers and what they do is much more important than slightly improving a Ice Golem time you can already beat it. There are multiple functional builds for each dungeon, and past that point it becomes a case of time optimization.ĬB and arena, on the other hand are much harder and open ended. Arguably, the sections that matter are CB and Arena, because dungeons are solved.
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